【NES】AD&D Hillsfar 【Pony Canyon Inc.】

AD&D HillsfarIntroduction

Game Overview



【Title】AD&D Hillsfar
【Platform】NES (Famicom)
【Genre】action RPG
【Manufacturer】Pony Canyon Inc.
【Release Date】1991/3/21

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Story

The game takes place in the fictional city of Hillsfar in the Forgotten Realm.

In Hillsfar, there are guilds for each of the four professions (monk, warrior, wizard, and thief), and players must go to the corresponding guildmaster according to the profession they selected when they created their characters.

The guild master gives the player several missions. Upon completion of all the missions given by the guild master, the character’s gold and experience points will be increased and the character’s adventure will be over.



Game Reviews

Players are free to create their own characters from a combination of six races (dwarf, elf, gnome, half-elf, halfling, and human) and four professions (monk, warrior, wizard, and thief).

The game is completed when the player visits the guild corresponding to his or her occupation with the character he or she has created, and completes the ordeal presented by the guild master.

Each time you move around the map, “AD&D Hillsfar” features a mini-game in which you must ride your horse to avoid obstacles: you must jump over obstacles by pressing the A button and dodge flying objects such as birds by pressing the cross key down. Failure to avoid obstacles will result in falling off the horse, and falling off the horse a certain number of times will result in penalties such as having your possessions stolen by bandits.

Most buildings are considered trespassing once entered, and you must escape within a time limit to avoid detection by the guards. Inside the buildings are treasure chests, which contain money and items. Failure to open a locked box may result in a trap and a loss of HP.

Although “AD&D Hill’s Fur” was a commercial success, selling 78,418 copies, it has received mixed reviews. On the positive side, the combination of an action game and an adventure game was generally well received; in Amiga Format magazine, Andy Smith gave the game a 72, noting that SSI had succeeded in creating “a wonderful game that blends two very different styles together. In Compute! magazine, Bob Guerra praised the arcade-style sequences and said that “Hillsfur” “does a much better job of incorporating these fine sequences into its story than many other games. In Computer Gaming World magazine, on the other hand, Roe Adams praised the thieves’ lock-picking sequence, but said that the game failed to live up to expectations in other ways. In particular, he criticized the repetitive horseback riding game on every move and the inability of the wizard and monk to use magic at all in the game.



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